C5A Armed Merchant
Technical Information
Class : Class 5000-AE Merchant
Dimensions : 82mx x 71m x 72m
Mass : Unladen 21,500 tonnes
Primary Power Source : Fusion Generator: Level 20
Secondary Power Source : 1x Rolls Royce Turbo-Fission Generator
Thrust Units : 2 plasma thrusters.
Reaction Mass Capacity : 100 tonnes
Maximum safe acceleration : 10 m/s/s
Time between minor refits : 4 standard years Time between major refits : 8 standard years
Crew
Command Team
Commanding Officer: CAPTAIN
Executive officer: Lieutenant
Astronavigation Department
Chief Astronaut: Lieutenant Commander
Senior Astronaut: 2nd Lieutenant
Astronauts: Astronaut x2
Software Tech: SofTech
Comms Officer: Ensign
ComCen Staff: Comms specialist
Power Department
Chief Power Engineer: Lieutenant
Assistant Chief Power Engineer: Ensign
Engineer Officer: 2nd Lieutenant
Power Engineers: Engineers x2
HSD Technicians: HSDTech
Operations Department
Chief Weapons Technical Officer: Master CPO
Ship's Weapons Technicians: technician
Chief Armourer: Junior petty officer
Chief Robot Tech: Junior petty officer
Support Department
Chief Medic: CPO Medic
Medical: Medic
Chief Maintenance Officer: CPO
Maintenance Officer: Petty officer
Ship's Maintenance Crew: Spacecrew x2
Chief Damage Control Officer: Master CPO
Damage Control Crew: Spacecrew
Recovery robots robots x1
Nutrition Department: Chief Petty Officer
Marine Contingent
Marine officer: 1 x Lt
Marine other ranks: 7 x marines
Combat Robots x4
Totals
Navy Personnel (9 Officers + 21other ranks) 30
Marine Personnel(1 Officer + 7 other ranks) 8
Watches
Organised into 6 x 4 hour watches : Alpha / Beta / Gamma / Delta / Epsilon / Zeta Watches.
Most crew work for 2 watches at a time, overlapping double watches to provide continuity.
Armaments
Primary Armament
2 x HELL : Fixed forward firing (AHELL)
Secondary Armament
Forward Multi-Cannon (FMC)
Aft Multi-Cannon (AMC)
Defensive Systems Chaff Launcher (20 units of chaff) (PCL)
Flare Dispenser (20 flares) (PFD)
Ship's Operations
Damage Control crew use modified non-combat versions of Marine armour and know how to use them. This armour has additional tool and spares racks and no weaponry.
In battle, marines assist with damage control and casualty management, as well as dealing with security.
All internal security is dealt with by Marine detachments, drawn from designated personnel. No red T-shirts are issued to crew.
Marine guard watches are organised by the Senior Marine Officer, in consultation with the Captain.
There is one attack pacifier stored in a 'one-shot' pod in the cargo frame. This can only be used if there is plenty of warning of use.
There is no automatic launch/recovery systems.
Supplies & Equipment
Escape Pods: None.
Navy Supplies and Equipment
Standard Daily Space Ration Equivalents : 26,200
Repair and Maintenance Points : 250
Standard Space Suits : 40
Space Armour (Unarmed Navy Version): 2
SCA1 : 35
Survival Suits (fitted in niches in each room): 100
Pacifier Multi-Cannon Ammo : 5 reloads
Chaff : 1 reload units (each of 20)
Flares: 1 reload units (each of 20)
Ship Multi-Cannon reload pods : 4 reloads (each with 40 bursts pre-loaded)
Nuclear warheads: NIL
Cargo Pod use:
Habpods x 2
HELLPODS x 4 (2 for the HELLS and 2 for the HELL power packs)
OS Pacifier Pod x 1
Ration and general suppies x 4
Cannon pods x2
Chaff dispensor pod x 1
Flare dispenser pod x 1
Secure storage pod x 1
Remaining pod space kept empty to keep ship's mass at a minimum.