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CarrierOperations
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!Carrier Operations !!Pacifiers A Fleet Carrier is equipped with 16 [Pacifier]s (space fighters), which form its main striking force. They have a range of operational configurations they can be set to – the main ones are: **1. Standard Attack Pacifier** High Energy Laser and 3 x Cannon **2. Patrol Pacifier** 5 x [Seeker Missile]s, 1 x Cannon **3. Gunship Pacifier** 5 x Cannon **4. Cannon Pacifier** 2 x Heavy Cannon **5. Dewship Pacifier** 2 x High Energy Lasers **6. Standoff Pacifier** 2 x Long Range Anti-shipping [Heavy Missiles] These are for use when operating in space against other ships. Pacifiers can be modified to operate within the atmosphere, but they lose payload to do this: Atmosphere ops configurations are: **1. CAP Pacifier** 1 x Cannon, 2 x Seeker Missiles **2. Strike Pacifier** 4 x guided munitions (for ground attack) **3. Recce Pacifier** 2 x Cannon, 1 x sensor package (optimised for range). It takes time to change configuration – typically a couple of hours. Pacifier recovery, refuelling and rearming is largely automated and only takes 5-10 minutes – though recovery is more difficult if the carrier is violently manoeuvring at the time. **Pilots:** Pacifier pilots are trained to handle very high stresses and accelerations. A carrier usually as a nuber of reserve pilots. !!Heavy Weapons A carrier also has some heavy weapons. These are generally used for self-defence in space battles, but in the context of Alliance operations they represent a significant offensive asset. A carrier has: **2 x [PAD] weapons**. These are heavy plasma energy weapons with an effective range of 40-80 km. They can even be used on ground targets if the carrier conducts a very low orbit pass. **2 x [HELL].** These are heavy laser weapons. They are less powerful than the PAD but more flexible in some ways. They are regarded as a useful secondary weapon. They are of limited use against surface targets on planets with atmospheres. **6 x [Heavy Cannon] and 4 x [Multi-cannon].** Useful against smaller space targets such as incoming shuttles or pacifiers. Also used as a point defence against incoming missiles. **2 x [Heavy Missile] launchers** – for launching anti-shipping missiles. Heavy missiles are normally used to administer the ‘coup de grace’ against a ship whose point defences are weakened. **6 x [Chaff] / [Flare] dispenser units.** Useful for confusing the homing radar / seeking systems of incoming missiles or cannon targeting radars.