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!C5A Armed Merchant !!Technical Information Class : Class 5000-AE Merchant Dimensions : 82mx x 71m x 72m Mass : Unladen 21,500 tonnes Primary Power Source : Fusion Generator: Level 20 Secondary Power Source : 1x Rolls Royce Turbo-Fission Generator Thrust Units : 2 plasma thrusters. Reaction Mass Capacity : 100 tonnes Maximum safe acceleration : 10 m/s/s Time between minor refits : 4 standard years Time between major refits : 8 standard years !!Crew **Command Team** Commanding Officer: CAPTAIN Executive officer: Lieutenant **Astronavigation Department** Chief Astronaut: Lieutenant Commander Senior Astronaut: 2nd Lieutenant Astronauts: Astronaut x2 Software Tech: SofTech Comms Officer: Ensign ComCen Staff: Comms specialist **Power Department** Chief Power Engineer: Lieutenant Assistant Chief Power Engineer: Ensign Engineer Officer: 2nd Lieutenant Power Engineers: Engineers x2 HSD Technicians: HSDTech **Operations Department ** Chief Weapons Technical Officer: Master CPO Ship's Weapons Technicians: technician Chief Armourer: Junior petty officer Chief Robot Tech: Junior petty officer **Support Department ** Chief Medic: CPO Medic Medical: Medic Chief Maintenance Officer: CPO Maintenance Officer: Petty officer Ship's Maintenance Crew: Spacecrew x2 Chief Damage Control Officer: Master CPO Damage Control Crew: Spacecrew Recovery robots robots x1 Nutrition Department: Chief Petty Officer **Marine Contingent** Marine officer: 1 x Lt Marine other ranks: 7 x marines Combat Robots x4 **Totals** Navy Personnel (9 Officers + 21other ranks) 30 Marine Personnel(1 Officer + 7 other ranks) 8 !!Watches Organised into 6 x 4 hour watches : Alpha / Beta / Gamma / Delta / Epsilon / Zeta Watches. Most crew work for 2 watches at a time, overlapping double watches to provide continuity. !!Armaments **Primary Armament** 2 x HELL : Fixed forward firing (AHELL) **Secondary Armament** Forward Multi-Cannon (FMC) Aft Multi-Cannon (AMC) Defensive Systems Chaff Launcher (20 units of chaff) (PCL) Flare Dispenser (20 flares) (PFD) !!Ship's Operations Damage Control crew use modified non-combat versions of Marine armour and know how to use them. This armour has additional tool and spares racks and no weaponry. In battle, marines assist with damage control and casualty management, as well as dealing with security. All internal security is dealt with by Marine detachments, drawn from designated personnel. No red T-shirts are issued to crew. Marine guard watches are organised by the Senior Marine Officer, in consultation with the Captain. There is one attack pacifier stored in a 'one-shot' pod in the cargo frame. This can only be used if there is plenty of warning of use. There is no automatic launch/recovery systems. !!Supplies & Equipment Escape Pods: None. Navy Supplies and Equipment Standard Daily Space Ration Equivalents : 26,200 Repair and Maintenance Points : 250 Standard Space Suits : 40 Space Armour (Unarmed Navy Version): 2 SCA1 : 35 Survival Suits (fitted in niches in each room): 100 Pacifier Multi-Cannon Ammo : 5 reloads Chaff : 1 reload units (each of 20) Flares: 1 reload units (each of 20) Ship Multi-Cannon reload pods : 4 reloads (each with 40 bursts pre-loaded) Nuclear warheads: NIL Cargo Pod use: Habpods x 2 HELLPODS x 4 (2 for the HELLS and 2 for the HELL power packs) OS Pacifier Pod x 1 Ration and general suppies x 4 Cannon pods x2 Chaff dispensor pod x 1 Flare dispenser pod x 1 Secure storage pod x 1 Remaining pod space kept empty to keep ship's mass at a minimum.